Hole Add ( Drawing Editor )

Tool summary :

  • Draws a hole. Locate the same point twice to add a flat hole. Locating the two points at different locations adds a length view of the hole.
  • The instructions on this help page assume that you are not in a crane placement drawing . In a non crane placement drawing, objects can only be added to comment layers . In a crane placement drawing, you can add objects to non comment layers as well as comment layers.
  • Hole Add does not add a hole to the 3D model, only to the drawing.
  • Here's an example:

    Flat or length views of holes. Left-click ( Locate ) twice at the same point to add a flat view. Left-click ( Locate ) at two different points to add a length view. Flat holes are filled with the " Filled hole pen color " in Drawing Presentation .
  • See the step-by-step instructions .

Also see :

page 1 | contents | objects > holes > | objects -- holes | xxx add | holes | top


   Step-by-step instructions :

The following instructions assume that you are using a 3-button mouse.

1 . Invoke Hole Add using any one (1) of the following methods:

Method 1 : Click the Hole Add icon. The icon can be taken from the group named ' Objects -- Holes ' and placed on a toolbar (classic) or the ribbon (lightning).

Method 2 : If " Drawing Editor layout style " is ' Classic ', you can use the menu system to choose Objects > Holes > Add .

Method 3, 4 or 5 : Hole Add can also be invoked using a keyboard shortcut , the context menu , or a mode . For the ' Lightning ' layout style, configuration of the interface is done using Customize Interface .

Method 6 : With Hole Mode mouse bindings active, middle-click ( Add ).

2 . Locate - Repeat - Return mouse bindings become active along with various Locate options.

Alternative 1 : Select the Locate icon that you want (if it's not pressed already). Place the mouse pointer ( ) on screen so the point location target ( ) snaps to the location where you want the center of (or one end of) the hole to be, then left-click ( Locate ). Go to step 3.

Alternative 2 : Right-click ( Return ) if you do not want to add any more holes. Do not continue.

3 . Two points are required to define a hole. Do one (1) of the following:

Alternative 1 : Left-click ( Locate ) at the same point you did in step 2 to get a flat view (top/bottom view).

Alternative 2 : To get a length view of a hole, left-click ( Locate ) when the point location target ( ) snaps to a different point than you located in step 2. The length of the hole is determined by the length between the two points.

4 . The Edit Hole window opens.

Alternative 1 : Enter the hole settings that you want, then press the " OK " button at the bottom of the window to cause the hole to appear on screen. Go to step 5.

Alternative 2 : Press the " Cancel " button to end the Hole Add operation without adding this hole. Do not continue.

5 . Locate - Repeat - Return mouse bindings again become active along with various Locate options. Do one of the following:

Alternative 1 : Follow these instructions beginning with step 2 to place additional holes with different settings than the one you just added.

Alternative 2 : Middle-click ( Repeat ) to cause a duplicate of the hole you just added to be placed where the point location target ( ) is at. Do this as many times as you like, then right-click ( Return ) and go to step 6.

Alternative 3 : Right-click ( Return ) if you are done adding holes. Go to step 6.

6 . The mouse bindings that were active when you invoked Hole Add become active again.

Note: Any holes added using this procedure can be instantly removed (one at a time, in reverse-order of their addition) by using Undo .

page 1 | contents | objects > holes > | objects -- holes | xxx add | holes | top