Bevel Add ( Drawing Editor )

Tool summary :

  • Draws a bevel symbol. The bevel angle, size and orientation of the symbol is based on the two points that you locate.
  • The first point positions the tail; the second point is where the triangle part of the symbol will be drawn.
  • In a non crane placement drawing, you can add objects only to comment layers . In a crane placement drawing , you can add objects to non comment layers as well as comment layers.
  • The bevel " Angle " is determined by the points you lay out for the bevel symbol. " Rise " or " Run " is the " Bevel symbol base dimension " in Detailing Symbol Settings . Other defaults are set by the last bevel symbol you added or edited.
  • See (on this page):

Also see :

page 1 | contents | objects > bevel symbols > | objects -- bevels | xxx add | bevels


   Quick instructions (also see the detailed instructions ) :

1 . Left-click ( Locate ) to place the tip of the bevel symbol's tail.
2 . Left-click ( Locate ) where you want the bevel symbol.
3 . The program calculates the angle, rise and run from the located points.
4 . The program draws the bevel symbol. You can now middle-click ( Repeat ) to place a duplicate bevel symbol. Or left-click ( Locate ) to place another bevel symbol. Or right-click ( Return ) if you are done.

page 1 | contents | objects > bevel symbols > | objects -- bevels | xxx add | bevels | top


   Detailed instructions (also see the quick instructions ) :

The following instructions assume that you are using a 3-button mouse.

1 . Invoke Bevel Add using one (1) of the following methods:

Method 1 : Click the Bevel Add icon. The icon can be taken from the group named ' Objects -- Arcs ' and placed on a toolbar (classic) or the ribbon (lightning).

Method 2 : If " Drawing Editor layout style " is ' Classic ', you can use the menu system to choose Objects > Bevel Symbols > Add .

Method 3, 4 or 5 : Bevel Add can also be invoked using a keyboard shortcut , the context menu , or a mode . For the ' Lightning ' layout style, configuration of the interface is done using Customize Interface .

Method 6 : With Bevel Mode mouse bindings active, middle-click ( Add ).

2 . Locate - Repeat - Return mouse bindings become active along with various Locate options.

bindings

Alternative 1 : Select the Locate icon that you want (if it's not pressed already). Place the mouse pointer ( ) so that the point location target ( ) snaps to where you want the tip of the bevel symbol's tail, then left-click ( Locate ).

Alternative 2 : Right-click ( Return ) if you do not want to add any more bevel symbols. Do not continue.

3 . The status line prompts, " Locate second point ." Locate- Pan -Return mouse bindings become active.

bindings

3a : Place your mouse pointer ( ) so that the point location target ( ) snaps to where you want the tail to end and the part of the symbol that is a triangle to begin, then left-click ( Locate ).

4 . The Bevel Symbol window opens.

Alternative 1 : Make appropriate entries to " Angle ," " Rise ," " Run ," " Tails shown " and " Character height ," then press the " OK " button at the bottom of the window and go to step 5.

Alternative 2 : Press the " Cancel " button to end the Bevel Add operation without adding this bevel symbol. Do not continue.

5 . The bevel symbol is drawn on your computer screen. Locate - Repeat - Return mouse bindings become active. Do one (1) of the following:

bindings

Alternative 1 : To place another bevel symbol that is not a duplicate of the one you just added, follow these instructions beginning with step 2.

Alternative 2 : Middle-click ( Repeat ) to cause an exact duplicate of the bevel symbol to be drawn from whatever location the point location target ( ) is at. Do this as many times as you like, then right-click ( Return ) and go to step 6.

Alternative 3 : Right-click ( Return ) if you are done adding bevel symbols. Go to step 6.

6 . The mouse bindings that were active when you invoked Bevel Add become active again.

Note: Any bevel symbols added using this procedure can be instantly removed (one at a time, in reverse-order of their addition) by using Undo .

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