The Launcher Manager ( Modeling & Drawing Editor , ' Classic ' or ' Lighting ')

opens this window from Toolbar Configuration (classic)
or Customize Interface (lightning)

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Creating an icon for launching a parametric, etc :

1 . Launcher Manager can be opened when " Modeling layout style " or " Drawing Editor layout style " is ' Classic ' or ' Lightning '.

In the classic interface: Choose Settings > Toolbar Configuration to open the Toolbar Configuration window.

In the lightning interface: 1) Home > Utilities > Customize Interface . 2) Select a role configuration file to customize from the list. 3) The Customize Interface window opens.

2 . Click the " Launcher Manager " button to open the Launcher Manager window.

" Launcher Manager " button

In Toolbar Configuration (classic), the " Launcher Manager " button is next to the " Command group " list box.

In Customize Interface (lightning), the " Launcher Manager " button is next to " Environment " in the " Role configuration " tab.

3 . On the Launcher Manager window (shown at the top of this page), press the " Add " button to open the Launcher Edit window.

4 . On the Launcher Edit window, under the " Parametric " or " Reports " or " Modeling selections " tab ...

To create a text-only icon: Type in the " Button text " and " Hover text " and select a " Script " to create a launcher icon with the " Button text " printed on it. This can be done entirely inside of SDS2, without your having to use another program.

To create a pictorial icon: Type in the" Hover text " and select a " Script ," then select a .gif or .png or .jpg image to use as your " Large icon " (or " Small icon "). The .gif, .png or .jpg file must be created using another program.

Press " OK " to close Launcher Edit . Press " Close " to close the Launcher Manager .

5 . Depending on the tab that you selected in step 3, the new launcher icon you added can be found under the " Command group " called ' Parametric Launchers ' or ' Report Launchers ' or ' Selection Launchers '. See the Toolbar Configuration step-by-step instructions, beginning with step 3 , for information on how to drag the new icon onto your toolbar.

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Launcher Manager :

The " Parametrics " tab lists the " Hover text " for launcher icons that can be selected for placement onto your toolbar from the " Command group " called ' Parametric Launchers '.

Please note: You need to " Add " icons that launch parametric s (.py files) under this tab. If you, for example, create an icon that launches a report, that icon will appear in ' Parametric Launchers ' area, but the report will not run properly, since it is not a parametric. If you want to " Add " a report, you need to do so under the " Reports " tab.

The " Reports " tab lists the " Hover text " for launcher icons that can be found in the " Command group " called Report Launchers '.

Please note: You need to " Add " icons that launch reports ( Report Writer files) under this tab. A Report Writer file will not run properly if it is placed under any other tab. Also, a parametric file will not run properly if you " Add " it under this tab.

The " Modeling selections " tab lists the " Hover text " for launcher icons that can be found in the " Command group " called ' Selection Launchers '.

Please note: You should only " Add " icons that launch Advanced Selection scripts (.sel files) under this tab.

The " Add " button opens the Launcher Edit window so that you can add a new icon.

When you close the Launcher Edit window, the " Hover text " you entered will be listed in the Launcher Manager , under whichever tab you selected.

The " Edit " button opens the Launcher Edit window so that you can edit an icon. For example, you might want to change the icon's " Button text " or update to a new " Script ."

Tip: Instead of selecting an entry, then pressing the " Edit " button, you can double-click the entry to open the Launcher Edit window.

The " Delete " button deletes whatever icon that you currently have selected on the Launcher Edit window.

The " Close " button closes the Launcher Manager .

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Launcher Edit :

Button text: The text that you want written on the launcher icon . If you are adding a " Large icon " or a " Small icon ," an entry made here will be ignored -- it will not appear on the icon. The " Button text " is used when when you leave " Large icon " and " Small icon " blank.

Hover text: The text that you want displayed in the status line when you hover the icon. The text will also be shown in a balloon description if " Show balloon description " is turned on. The text is used to reference this icon on the Launcher Edit window and is shown, next to the icon, in Toolbar Configuration .

Script: The file path (location and name) to the parametric (.py) or Advanced Selection script (.sel) or a Report Writer report that you want the launcher icon to run.

To designate the file path: It is usually easiest to press the "file cabinet" browse button ( ) and select the .py file or .sel file or report writer file that you want. Or you can type in the path.

Tip 1: The macro/examples folder in the data directory used by your current version of this program is a great place to find parametrics.

Tip 2: You need to add scripts for parametrics to the " Parametrics " tab, scripts for reports to the " Reports " tab, and scripts for advanced selection to the " Modeling selections " tab. The launcher icon will not be able to run the script properly if the script was placed under the wrong tab.

Small icon: A file path (location an name) to a .gif or .png or .jpg image.

For best results: An image that is 32 pixels x 32 pixels or 64 pixels x 64 pixels will look good. Some distortion may occur if the image is a different size.

To designate the file path: It is usually easiest to press the "file cabinet" browse button ( ) and select the .gif or .png or .jpg image that you want. Or you can type in the path.

Large icon: same as " Small icon ."

Tip: You do not have to select both a " Large icon " and a "Small icon " -- just select one or the other.

Update installed icon and script files: or . After you have created a custom icon, it does not actually launch the " Script " that you designate a path to. It launches a copy of that script. The copy of that script is maintained in the launchers folder of the data directory used by your current version of this program. " Update installed icon and script files " lets you update a script whose contents have changed but " Script " location and name are the same.

If this box is checked ( ), an updated copy of the " Script " will be copied to the launchers folder.

If the box is not checked ( ), the current script that is maintained in the launchers folder will continue to be used.

Note: If you want the launcher to launch a script that has a different name -- for example, a script that is a newer version of the original script -- just designate the path to that script in the " Script " field. The new script you designate will be copied over to the launchers folder.

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