Material Add Bolt

Adds a material bolt to a member in the model.
See on another page: Material Bolt Edit window.

1 . Click the Material Add Bolt icon, which is pictured above. The icon can be found on the Material page > Fasteners section. Select a member you want to add the material to.

Alternative: Invoke Material Add Bolt using the Find Tool by searching the command name and clicking the icon, which is pictured above.

2 . The status line prompts, "Add: Material". Select a Locate option, then left-click (Locate) to place two work points that define the Bolt grip. This is also the bolt's center axis.

Note: If you left-click ( Locate ) twice at the same location, the bolt axis is perpendicular to the work plane of your view, with its upper grip point in the work plane.

3 . The Bolt Edit window opens. The settings in this window are filled out with default settings or the settings that match the last bolts that you added or edited in your current Modeling session. Press the "OK" button when you are done with the settings in this window.

Alternative : Press "Cancel" to repeat step 2.

4 . The status line prompts, "Locate material dimension reference point". Left-click (Locate) the reference point at the desired location or Right-click (Enter) to place the reference point at the first work point you located in step 2.

5 . The status line prompts "Add: material". The Locate - Repeat - Return mouse bindings become active.

Alternative 1 : Repeat steps 2-4 if you want to add a material bolt that is different than the one you just added.

Alternative 2 : Middle-click (Repeat) if you want to add a material bolt that is exactly like the one you just added.

Alternative 3 : Right-click (Return) to add the material bolt to the model and end the command.

Note : If the material was added to a member with like members, the Material Add -- Options window appears and gives you the option to add the material to like members. After making your choice here and clicking OK, the material is added to the model and the command ends.

  • To add a nut and/or washer without a bolt, uncheck the box for Bolt on the Bolt Edit window. Check the boxes for Nut and Washer as needed.
  • A material bolt is listed as a material in its member's bill of material and is assigned a material piecemark.
  • Bolt operations cannot be used on material bolts.
  • The display option " Bolts " does not apply to material bolts.
  • The generic Delete tool can be used for material bolts. Submaterial material bolts can be erased using Erase Material .
  • The default material mark prefix for material bolts is blt . The default description for material bolts is BLT .
  • You can add new duplicates of material bolts using Material Copy or Member Copy or Add Assembly .