Snap to Adjacent Surface ( Modeling )

Tool summary :

  • Select a surface. This tool shows you adjacent surfaces, one surface at a time. Accept the one adjacent surface that you want to snap to.
  • Snap to Adjacent Surface draws a blinking cyan outline around the nearest adjacent surface not shown in the view, then the next nearest, and so on until you left-click ( Accept ) or have exhausted all the possibilities.
  • The surface this operation finally brings you to will be displayed in a brighter color. This highlighting serves as an indicator that the surface is the work plane of your view. This work plane is, for example, the plane on which holes will be added if you do an Add Holes operation.

Also see :

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   Step-by-step instructions :

The following instructions assume that you are using a 3-button mouse and that you use mouse bindings similar to those shown in these illustrations. Also, this same operation invoked in Surface Mode combines steps 1 and 2.

1 . Invoke Snap to Adjacent Surface .
2 . Place your mouse pointer ( ) on a surface that you want to go to a non-visible, adjacent surface of, then left-click ( Locate ).
3 . The status line prompts, "Snap to this Adjacent Surface?" Left-click ( Accept ) if the surface outlined with a blinking, cyan border is the surface you want.
4 . You are now on a surface that is adjacent to the surface you located in step 2. Depth checking is adjusted per User and Site Options > Modeling > " Snap to adjacent/farside ."

Note 1: To invoke Snap to Adjacent Surface ...

Method 1 : Click the Snap to Adjacent Surface icon. The icon can be taken from the group named ' Navigation -- Surface Mode ' and placed on a toolbar (classic) or the ribbon (lightning).

Method 2 : If " Modeling layout style " is ' Classic ', you can use the menu system to choose Navigate > Snap to Adjacent Surface .

Method 3, 4 or 5 : Snap to Adjacent Surface can also be configured to be invoked using a keyboard shortcut , the context menu , or a mode . For the lightning interface, this configuration is done using Customize Interface .

Method 6 : You can Snap to Adjacent Surface from Surface Mode . First place the mouse pointer ( ) on the material surface you want to snap to an adjacent surface of, then right-click ( Adjcnt ). In the above instructions, skip step 2 and go to step 3.

Note 2: Right-click ( Return ) in steps 2 or 3 ends the Snap to Adjacent Surface operation.

bindings , step 2

Note 3: Middle-click ( Next ) in step 3 is for selecting one surface from among multiple adjacent surfaces. If you middle-click ( Next ) for all the adjacent surfaces that Snap to Adjacent Side shows you, the operation ends.

bindings, step 3

Note 4: The adjacent surface that you accept becomes the work plane of your view and is therefore displayed in a lighter color (see work plane highlighting ).

Note 5: Once you are on the work plane of a surface, you can perform operations such as Add Material or Add Holes to that surface.

Note 6: At this point you have not actually created a new view; you have simply relocated your current view. Use Save View As to actually create a new view. OR use Undo View Change or Revert to undo the changes to your current view made with Snap to Adjacent Surface .

page 1 | contents | navigate > surface > | navigate -- surface mode | 3D evus | top