Snap to Farside Surface ( Modeling )

Tool summary :

  • Select a surface. This tool snaps directly to the far side of that surface if there is only one. For materials with multiple far sides, you can choose the far side you want to snap to.
  • Snap to Farside outlines the nearest parallel, far-side surface, then the next nearest, and so on until you left-click ( Accept ) or have exhausted all the possibilities.
  • The tool can be used in Modeling on any visible surface of a material whose associated member is displayed in a solid form .
  • The surface this operation brings you to will be displayed in a brighter color. This highlighting serves as an indicator that the surface is the work plane of your view. This work plane is, for example, the plane on which holes will be added if you do an Add Holes operation.

Also see :

page 1 | contents | navigate > surface > | navigate -- surface mode | 3D evus


   Step-by-step instructions :

The following instructions assume that you are using a 3-button mouse and that you use mouse bindings similar to those shown in these illustrations. Also, performing this same operation in Surface Mode combines steps 1 and 2.

1 . Invoke Snap to Farside Surface .
2 . Place your mouse pointer ( ) on the surface that you want to go to the far side of, then left-click ( Locate ).
3 . Left-click ( Accept ) if the surface outlined with a blinking, cyan border is the surface you want. Or middle-click ( Next ) if you want a different far-side surface.
4 . Snap to Farside puts you on the far side of the surface that you accepted in step 3. Depth checking is adjusted per User and Site Options > Modeling > Snap to adjacent/farside .

Note 1: You can invoke Snap to Farside Surface using any of the following methods:

Method 1 : Click the Snap to Farside Surface icon. The icon can be taken from the group named ' Navigate -- Surface Mode ' and placed on a toolbar (classic) or the ribbon (lightning).

Method 2 : If " Modeling layout style " is ' Classic ', you can use the menu system to choose Navigate > Snap to Farside Surface .

Method 3, 4 or 5 : Snap to Farside Surface can also be configured to be invoked using a keyboard shortcut , the context menu , or a mode . For the lightning interface, this configuration is done using Customize Interface .

Method 6 : You can Snap to Farside from Surface Mode . First place the mouse pointer ( ) on the surface of the material you want to snap to, then middle-click ( Far Side ). In the above instructions, skip step 2 and go to step 3.

Note 2: Right-click ( Return ) in steps 2 or 3 ends the Snap to Farside operation.

Note 3: Middle-click ( Next ) in step 3 is for multiple parallel surfaces. For a tube , Snap to Farside Surface first takes you to the farthest parallel surface, then the next nearest parallel surface. If you middle-click ( Next ) after all possibilities have been shown, Snap to Farside Surface ends the operation.

Note 4: The far side surface that you accept becomes the work plane of your view and is therefore displayed in a lighter color (see work plane highlighting ).

Note 5: Once you are on the work plane of a surface, you can perform operations such as Add Material or Add Holes to that surface.

Note 6: At this point you have not actually created a new view; you have simply relocated your current view. Use Save View As to actually create a new view. OR use Undo View Change or Revert to undo the changes to your current view made with Snap to Farside .

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