Snap to Surface ( Modeling )

Tool summary :

  • Snaps to the material surface that you select. Use this tool, for example, before adding holes or material to the surface.
  • The depth check " In " and " Out " settings of this view are set by User Options > the " Modeling " tab > " Surfacing Depth ."
  • The surface that this operation brings you to will be displayed in a brighter color. This highlighting serves as an indicator that the surface is the work plane of your view. This work plane is, for example, the plane on which holes will be added if you do an Add Holes operation.

Also see :

VIDEO Snap to Surface relocates the work plane of a view. (Recorded in SDS2 Detailing , v7.2.)

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   Step-by-step instructions :

Snap to Surface moves the work plane of your current view in Modeling to the surface that you locate. The material surface must be displayed in one of the three solid forms in order for you to perform this operation. The following instructions assume that you are using a 3-button mouse and that you use mouse bindings similar to those shown in these illustrations. Also, performing this same operation in Surface Mode combines steps 1 and 2.

1 . Invoke Snap to Surface .
2 . Left-click ( Locate ) the surface that you want to go to. If you right-click ( Return ), you cancel the operation.
3 . Snap to Surface adjusts depth checking per User and Site Options > Modeling > " Snap to surface depth check ." The surface you located fills your view.

Note 1: You can invoke Snap to Surface using any of the following methods:

Method 1 : Click the Snap to Surface icon, which is pictured above. The icon can be taken from the group named ' Navigate -- Surface Mode ' and placed on a toolbar (classic) or the ribbon (lightning).

Method 2 : If " Modeling layout style " is ' Classic ', you can use the menu system to choose Navigate > Snap to Surface .

Method 3, 4 or 5 : Snap to Surface can also be configured to be invoked using a keyboard shortcut , the context menu , or a mode . For the lightning interface, this configuration is done using Customize Interface .

Method 6 : You can Snap to Surface from Surface Mode or by holding down Ctrl in Select Items Mode . First place the mouse pointer ( ) on the surface of the material you want to snap to, then left-click ( Surface ). In the above instructions, skip step 2 and go to step 3.

Note 2: Since the snapped-to surface is your work plane, it is displayed in a lighter color (see work plane highlighting ).

Note 3: Now that the work plane of your view is on a surface of a material, you can perform operations such as Add Holes on that surface.

Note 4: Snap to Surface relocates your current view. It does not create a new view. You can Open ( Ctrl + o ) to undo the changes made to your current view. Or you can use Undo View Change or Revert to undo those changes. If you want to keep a temporary copy -- maintained during your current Modeling Session -- you can use Retain View . A retained view retains zoom and pan operations as well as the view's 3D location. If you want to keep a permanent copy of your changes, use Save View As to actually create a new view that includes your 3D position changes, but not zoom or pan changes.

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