The Hole Symbol Input window ( Drawing Editor )
- To open this window:
- Hole Sym Add (to add a hole symbol)
- Hole Sym Combo (another way to add a hole symbol)
- Material Callout Add (reads hole information to populate the hole symbol)
- Hole Sym Edit or double-click a hole symbol
- Hole Sym Edit (multiple)
Also see :
- Hole symbols (topic)
- Symbols font ( Fabricator > Detailing > Drawing Presentation > the " Fonts " tab > )
- Symbols font style ( Fabricator > Detailing > Drawing Presentation > the " Fonts " tab > )
- Labels character height ( Fabricator > Detailing > Drawing Presentation > the " Sizes " tab > )
- Labels width/height ratio ( Fabricator > Detailing > Drawing Presentation > the " Sizes " tab > )
- Grayed out fields (indicate mixed entries or that the field is disabled)
- Multi Items Edit (related window)
page 1 | contents | objects > hole symbols > | objects -- hole symbols | top
" Copy " " Paste " " Save " " Load " buttons :
page 1 | contents | objects > hole symbols > | objects -- hole symbols | top
------ Settings ------
Hole type: Round or Slot or Machine / Tool .
|
|
|
' Round ' creates a diamond-shaped symbol with the " Hole diameter " printed inside of it.
' Slot length ' requires that you enter the length of the slot (in the primary dimension " Units " or other units ). A slot symbol like the one pictured above is created. The text printed inside the above symbol is the " Slot length " plus "x" plus the " Hole diameter " entered below.
Machine / Tool creates a callout label based on settings under " Machine / Tool operations ." Blind holes, threaded holes, countersink holes and counterbore holes can be specified. The callout may have two lines, as in the example above.
Hole diameter: The diameter (in the primary dimension " Units " or other units ) that you want to be written, as the hole diameter, inside of the hole/slot symbol. This hole diameter is also reported on the callout for a " Machine / Tool " hole.
|
|
|
Note 1: For the countersink machine hole in the example above, two diameters are called out. The first is this " Hole diameter " reported here. The second is the countersink diameter .
Note 2: If the machine hole is a threaded hole, then this " Hole diameter " should not be called out. The " Major diameter / Size # " should be referenced instead.
Symbol rotation: A positive or negative (-) number of degrees from 180 to -180 that sets the rotation of the hole/slot symbol with respect to its origin, which is an exact point . That origin is shown as a cyan dot ( o ) when a symbol is selected.
|
|
' 0 ' (zero) degrees orients the symbol horizontally (not rotated).
A ' positive number ' of degrees specifies the amount of counterclockwise rotation from horizontal.
A ' negative (-) number ' of degrees specifies the amount of clockwise rotation from horizontal.
Font: Any font that is listed can be selected for the " Hole diameter " and " Slot length " on the hole/slot symbol or machine hole callout.
|
Shown here are some of the TrueType fonts that you may have available on your computer. With these fonts, what you see in the Drawing Editor is what you will get on the printed drawing. For the ' SDS2 ' font, the printed thickness of the font is set by the " Pen color ." |
Be sure to also choose the " Font style " that you want. If you select the ' SDS2 ' font, be aware that the " Pen color " affects the thickness of the font when it is plotted. The " Character height " sets the font size.
Setup: " Symbols font " and " Symbols font style " (at Home > Project Settings > Fabricator > Detailing > Drawing Presentaton > the " Fonts " tab > ) determine the font and font style that are applied automatically to hole symbols that are generated during automatic detailing . The " Labels character height " and " Labels width/height ratio " (in Fabircator Setup > Drawing Presentation > the " Sizes " tab > ) also affect the auto detailing of hole/slot symbols.
Font style: The style (' Bold ' or ' Bold Italic ' or ' Italic ' or ' Regular ') of the selected hole symbol " Font ." Different fonts may have different styles available to them.
Available font styles are listed alphabetically in the font style list box , and the first style that is listed for a particular font is the style that is selected by default. You may, instead of using the default, prefer to choose ' Regular ', which is generally the most popular style for a particular font. ' Regular ' is the only choice that is available for the ' SDS2 ' font. To adjust the stroke thickness of the ' SDS2 ' font, you can change the " Pen color ."
Character height: The height ( in millimeters ) of letters/numbers that make up the characters inside of the hole/slot symbol. This value is independent of the " Drawing scale " of this drawing. Assuming that the sheet that this drawing will eventually be placed on has a scale of 1:1 and you do not re-scale the labels and the printer does not adjust the scale, this will be the actual height of characters on the plotted sheet.
|
Font dependencies: This applies to whatever font is selected as the hole symbol " Font ," regardless of whether that font is a TrueType font or the ' SDS2 ' font.
Also: The " Labels character height " (in Drawing Presentation setup) sets the font size applied automatically to hole/slot symbols that are generated during automatic detailing . Hole symbols added using Hole Sym Add are by default assigned the character height of the last-added or last-edited hole symbol -- see " OK ."
Scale: a number less than 1 or 1 or a number greater than 1 .
|
|
|
A number less than 1 reduces the size of the hole/slot symbol (including any text in the symbol) by a factor equal to the number entered.
1 is the default size of the hole/slot symbol. The font size on such a symbol, if it was auto detailed , will be set per Home > Project Settings > Fabricator > Detailing > Drawing Presentaton > the " Sizes " tab > " Labels character height " and " Labels width/height ratio ."
A number greater than 1 increases the size of the hole/slot symbol (including any text in the symbol) by that factor.
Symbol location: Left or Right or Top or Bottom. The choice made here positions the symbol to the left, right, top or bottom of its origin, which is an exact point . That origin is shown as a cyan dot ( o ) when a symbol is selected.
|
|
|
|
Note: The symbol's origin ( exact point ) was located in step 3 of the Hole Sym Add procedure, or in step 3 of the Hole Sym Combo procedure.
Note text: Blank or a string of characters . When your cursor is in the text-entry area, the Enter key creates a line break, resulting in multi-line note text .
|
" Note text " is optional. To remove a note, simply delete the " Note text " characters, leaving the field blank. |
Special characters can be added as " Note text " using Latin 1 characters 0160 to 0255 . Hold down the Alt key and type in the number using your numerical keypad, or copy and paste from the Character Map that can be launched from your operating system's Accessories menu..
Related settings: The " Font " " Font style " " Character height " and " Scale " applies to the note text as well as to the characters inside of the symbol.
Also see: Show non-quad boundary slot-rotations with symbol-note on detail drawings ( Fabricator > Detailing > Detailing Symbol Settings > ).
Origin: Lower left or Left center or Upper left or Lower center or Center or Upper center or Lower right or Right center or Upper right . The choice made here positions the " Note text " with respect to a point that is determined by the " Note location " and the " Symbol location ." The " Hole type " must be ' Slot ' or ' Round '.
|
This example shows labels, not " Note text ." When a label is selected you can see the origin ( o ) that the label is positioned with respect to. Note text works the same way,. but you have to infer the position of the origin -- you can't see it. |
Example: To orient the note text so that its origin point is at its lower left, select ' Lower left '. To center the note text over the origin point, select ' Center '.
Justification: Left or Center or Right . This applies to multi-line " Note text ."
|
|
|
' Left ' puts left end of each line of multi-line text in alignment.
' Center ' puts the center of each line of multi-line text in alignment.
' Right ' puts the right of each line of multi-line text in alignment.
Note location: Left or Right or Top . or Bottom or Opposite.
|
|
|
' Left ' positions the " Note text " toward the left of the symbol. ' Left ' is an option when the " Symbol location " is set to ' Right ' or ' Bottom ' or ' Top '.
' Right ' positions the " Note text " toward the right of the symbol. ' Right ' is an option when the " Symbol location " is set to ' Left ' or ' Bottom ' or ' Top '.
' Top ' positions the " Note text " toward the top of the symbol. ' Top ' is an option when the " Symbol location " is set to ' Left ' or ' Bottom ' or ' Right '.
' Bottom ' positions the " Note text " toward the top of the symbol. ' Bottom ' is an option when the " Symbol location " is set to ' Left ' or ' Top ' or ' Right '.
' Opposite ' positions the " Note text " opposite to the origin ( o ) of the symbol. This means, for example, that when the " Symbol location " is set to ' Left ', then ' Opposite ' puts the " Note text " toward the right of the symbol.
Rotate note text with symbol: or .
|
|
If this box is checked ( ), the " Note text " is rotated along with the symbol, in accordance with the " Symbol rotation ."
If the box is not checked ( ), the " Note text " is printed horizontally beneath the symbol, regardless of the " Symbol rotation ."
Attached to view: A number designating the view that this hole symbol is attached to. This applies mainly to member details . For instance, a column detail may have a view of face A, face B and face C. It may also have various section views (Section A-A, Section B-B, Section C-C). All graphical objects that are in a particular view are assigned the same number. The only other type of drawing on which you might find multiple views is a submaterial detail .
Assigning the correct number to an object (line, weld symbol, label, etc.), prevents Shorten and Unshorten problems on submaterial details and member details . Automatically detailed submaterial details and member details are the two Drawing Editor drawing types that can have multiple views.
To show a view's number, you can add the X-Y-Z Display to your toolbar. An alternative decoration you can add to display view numbers is the X-Y Dual Show/True Display .
In the Drawing Editor , the X-Y-Z Display shows the view number that the point location target ( ) is over.
Troubleshooting: If you Unshorten a drawing then Shorten , only to find that objects are repositioned in a way that seems wrong, the problem might be that the objects are attached to a view that is not the view that they should be attached to. A good troubleshooting method is to select all of the objects that you believe should be attached to the same view, then right-click ( Menu ) and choose " Edit " on the menu . This will open the Multi-Items Edit window. Look at the " Attached to view " field on that window. If that field is gray (shows no view number), then that field has a mixed entry , indicating that objects in your selection have have two or more different view numbers. Entering the desired view number to the " Attached to view " multi-edit field assigns all objects in your selection that one view number.
View number assignment is fairly random. While view numbers assigned during auto detailing are generally the same as the numbers assigned to views in member isolation (or material isolation's edit views mode ), there are cases where that general one-to-one correspondence will not hold. Also, while the main view of a member detail is almost always view 0, the other views are assigned numbers as they are added, and since the order in which views are added is arbitrary, there is little correspondence between a view's number and its type.
How can objects be assigned wrong view numbers? When a user adds an object to a drawing on which there are multiple views (a member detail or a submaterial detail), it is the responsibility of that user to ensure that the object is attached to the correct view. That sounds like an easy thing to do, but it isn't always so simple. Take, for example, a pointer . When a user adds a pointer using Objects > Pointers > Add , the user does not see the Pointer Edit window and therefore does not see the " Attached to view " entry field. Pointers can also be added using Paste , Paste at Original Location , Paste Repeatedly , Paste Special , Paste to Several , Add Standard Detail , Add Standard Detail to Several , Add Weld Combo , Hole Sym Combo , Label Combo , etc. Each of these tools is a different way for users to add a pointer to a wrong view.
Layer: The drawing layer (any layer given a " Name ") that the hole symbol you are adding or editing will be drawn on after you press " OK " to close this window. If that layer happens to be a hidden (not " Shown ") layer, the hole symbol disappears after the first Redraw .
Defaults: For an Hole Sym Add operation, the default selection ( ) is the layer that was selected on the layer selection tool before you began this operation. For an Edit Hole operation, the default selection is the layer that the graphic object is currently on.
Pen color: 1 or 2 or 3 or 4 or 5 or 6 or 7 . No button is pressed if you are editing multiple hole symbols that have different pen numbers.
The selected button sets the printing pen number (and on-screen display color) of the hole symbol. Line Weights sets the thickness of each " Pen color ." |
For a TrueType " Font ," this option affects display color of that font while you are in the Drawing Editor , but does not, in any way, affect the plotted appearance of the font.
For the ' SDS2 ' Font, the pen color sets the stroke weight (thickness) of the hole symbol characters. Line Weights assigns a particular thickness to each " Pen color ."
page 1 | contents | objects > hole symbols > | objects -- hole symbols | top
------ Machine / Tool operations ------
Please note: For these options to be enabled, the " Hole type " must be ' Machine / Tool '. Choices you make to " Machine / Tool operations " affect the callout for the hole. They do not affect the hole itself. |
M/T operation units: Imperial or Metric .
' Imperial ' lets you make distance entries to fields in this section in the same way that you make distance entries everywhere else in SDS2 programs. How you make distance entries primarily depends on the primary dimension " Units " that are specified in Home > Project Settings > Fabricator > Detailing > Drawing Presentation > the " Primary Dimensions " tab. Be aware, though, that you can still make entries in other units .
' Metric ' requires that you make distance entries to the fields in this section in millimeters. These distance-entry fields include " Depth " (blind hole), " Diameter " (countersink), " Diameter " (counterbore), " Depth " (counterbore), etc.
Hole depth: Thru or Blind . The " Hole type " for a blind hole must be ' Machine / Tool '.
' Thru ' makes the hole the full depth of the ply of the material to which the hole has been added.
' Blind ' plus a " Depth " results in a blind hole that is the specified " Depth ."
VIDEO Hole information for a blind hole is shown on a legacy miscellaneous member detail. "Depth" is the length of the blind hole in the " M/T units ."
A blind hole's depth is the distance from the material's surface to the bottom of the hole.
This label on a member detail indicates that the depth of a blind hole is 0.75 inch.
Head type: No head (straight) or Countersink or Counterbore . The " Hole type " for a countersink or counterbore hole must be ' Machine / Tool '.
' No head (straight) ' results in a perfectly cylindrical hole that is the same diameter at any cross section across its entire length.
' Countersink' plus a " Diameter " and " Angle " prepares the hole to receive the head of a bolt or screw so that the head will not project beyond the face of the material.
VIDEO The label for a countersink hole with threads is shown on the member detail.
A callout on a member detail that specifies a 0.81 inch hole with a countersink diameter of 1.63 inch and an angle of 82 degrees. "Diameter" is the countersink hole's maximum diameter (in the " M/T units ").. The hole is at its maximum diameter at the surface of the material.
The diameter of the hole at the end opposite to the countersink is the " Hole diameter " or, if the hole is threaded, the " Major dia ." |
"Angle" is the angle of countersink (in degrees). This is the angle between opposite sides of the countersink conical bore. You can enter any number of degrees that you like, or you can select a value from the combo box menu.
The specified " Angle " (' 90 ' in this example) sets the angle between opposite sides of the countersink cone. |
' Counterbore ' is like ' Countersink ', except that the hole is bored to receive a cylindrical head rather than a conical head.
VIDEO Hole information for a counterbore hole is shown on a legacy miscellaneous member detail.
A counterbore is defined by its " Diameter " and a " Depth ."
A label on a member detail that calls out a 0.81 inch hole with a counterbore diameter of 1.63 inch and a counterbore depth of 0.25 inch. "Diameter" is the counterbore diameter (in the " M/T units ") at the surface of the material.
"Depth" is the length of counterbore (in the " M/T units "). This distance is from the material's surface to the bottom of the counterbore.
Threads: or . The " Hole type " for a hole with threads must be ' Machine / Tool '. The hole can be a blind hole or thru hole or have any " Head type ."
If this box is checked ( ), options such as " Threads per inch " or " Pitch " and " Direction " are enabled, and you can use them to define hole threads. Thread settings affect the callout for the hole, but do not affect the hole itself. To change the hole itself, you need to edit the hole.
If the box is not checked ( ), then hole thread settings are disabled, and the hole will not be threaded.
Major dia. / Size #: The nominal diameter of the threaded hole. This is the threaded portion of a hole's largest diameter or outside diameter. The " Major dia. " value entered here affects the hole symbol callout for the hole. It does not affect the hole itself. To change the hole itself, you need to edit the hole.
When " M/T units " is ' Imperial ', a diameter symbol ø precedes the major diameter value, which is expressed in decimal inches.
ø.8 1 = " Major dia. " (inch) 16 = " Threads per inch " UNC = " Form / Series " 2 = " Class " RH = " Direction " |
When " M/T units " is ' Metric ', the letter M precedes the major diameter, which is expressed in millimeters. In the example below, the major diameter is 21 mm.
M21 = " Major dia. " (mm)
1.588 = " Pitch " 5H/5g = " Class " |
Threads per inch: This is the count of the threads per inch (TPI) along the depth of the hole. This applies when " M/T units " is ' Imperia l '. If you change the " M/T units " to ' Metric ', the name of this field will be changed to " Pitch " and the TPI value you entered will be converted to pitch. The TPI value entered here affects the hole symbol callout for the hole. It does not affect the hole itself. To change the hole itself, you need to edit the hole.
ø.81 = " Major dia. " (inch) 16 = " Threads per inch " UNC = " Form / Series " 2 = " Class " RH = " Direction " |
Threads per inch (TPI) is the inverse of " Pitch ." For example, if the threads per inch are ' 32 ', then 1/32 (the inverse) = 0.03125 inch . Converting this to mm gives you: 0. 0.031250 inch x 25.4 mm/inch = 0.79375 mm . Thus, in a standard table of screw threads, a TPI of 32 is equal to a pitch of 0.7938 mm. |
Pitch: The distance between thread peaks in millimeters. Pitch is the inverse of threads per inch, but expressed in mm: In other words, pitch is millimeters per thread. " Pitch " is available as an entry field when the " M/T units " is ' Metric '. The pitch value that you enter here affects the hole symbol callout for the hole. It does not affect the hole itself. To change the hole itself, you need to edit the hole.
M21 = " Major dia. " (mm)
1.588 = " Pitch " 5H/5g = " Class " |
Form / Series: None or UNC (coarse) or UNF (fine) or UNEF (extra fine).. This applies when " M/T units " is ' Imperial ' and " Threads " is checked. The value that you enter here affects the hole symbol callout for the hole. It does not affect the hole itself. To change the hole itself, you need to edit the hole. In the example below, the series is UNC (coarse).
ø.81 = " Major dia. " (inch)
16 = " Threads per inch " UNC = " Form / Series " 2 = " Class " RH = " Direction " |
' None ' results in the form / series not being included in the hole callout label. If ' None ' had been selected for the above example, the label would read: ø.81-16-2B-RH .
' UNC ' stands for Unified National Course. For the example above, ' UNC ' was selected as the "Form / Series," and therefore the label reads ø.81-16UNC-2B-RH ,
' UNF ' stands for Unified National Fine. If ' UNF ' had been selected for the example above, the label would read ø.81-16UNF-2B-RH .
' UNEF ' stand for Unified National Extra Fine. For the example above. ' UNEF ' was selected as the " Form / Series ," and therefore the label reads ø.81-16UNC-2B-RH .
Class: 1 or 2 or 3 or 6H/6g or etc. . " Class " is a designation of tolerance, or the closeness of fit between two mating parts. You can type in any class you like, or you can select a class from the combo box menu. The class you specify here affects the hole symbol callout for the hole. It does not affect the hole itself. To change the hole itself, you need to edit the hole. In the example below, the class is 2, and B indicates that the thread is internal.
ø.81 = " Major dia. " (inch) 16 = " Threads per inch " UNC = " Form / Series " 2 = " Class " RH = " Direction " |
When " M/T units " is ' Imperial ': 1
'' indicates generous tolerance.' 2 ' designates normal production. If no class is designated, common practice is to assume that 2 is the class. .
' 3 ' designates high accuracy.
Note: The letter B in the imperial example shown above indicates internal thread, i.e., threads in a hole, the female part. A nut would also have internal threads. The letter A would indicate external threads, i.e., threads in a screw, the male part.
M21 = " Major dia. " (mm)
1.588 = " Pitch "
5H/5g = " Class "When " M/T units " is ' Metric ':
' 6H/6g ' indicates general purpose. If no class is designated, common practice is to assume that 6H/6g is the class.' 4H/4g ' and ' 5H/5g ' and ' 7H/7g ' are a few other selections that you can make.
As stated above, you can type almost any value you like to this combo box .
Direction: RH or LH . In the example below, the direction is RH (right-handed).
ø.81 = " Major dia. " (inch) 16 = " Threads per inch " UNC = " Form / Series " 2 = " Class " RH = " Direction " |
' RH ' stands for right-handed. For the example above, ' RH ' was selected as the " Direction ," and therefore the label reads ø.81-16UNC-2B-RH . If neither RH or LH is designated in the label, common practice is to assume that the threads are right-handed.
' LH ' stands for left-handed. If ' LH ' had been selected as the " Direction " for the example above, that label would read ø.81-16UNC-2B-LH .
Termination: Thru or Thread depth .
' Thru ' specifies that the threads be along the entire depth of the hole.
' Thread depth ' specifies that the threads be the depth that you enter here. An additional annotation will appear on the callout that you get when you Objects > Material Callout > Add a callout to the threaded hole.
The specified " Depth " for this example is ' 0.5 ' inch. "Depth" is the length of the threads (in the " M/T units "). This distance is from the material's surface to the depth of the hole at which you want the threads to end.
M/T note: Any text string can be entered, including Latin 1 characters 0160 to 0255 . To enter special characters, hold down the Alt key and type in the number, or copy and paste from the Character Map that can be launched from your operating system's Accessories menu. To enter multiple lines, press the Enter key where you want a line break. The line(s) of text that you enter will appear below other lines in the hole symbol callout
TYPICAL is the " M/T note " in this example of a hole callout label. |
If this box is checked ( ), a line segment is added from the end of the leader line or pointer to the hole symbol callout. The additional line segment -- the crank -- gives you added flexibility to reposition the callout You must enter a " Crank length " to get a crank.
To add a crank: 1) Add a machine hole. 2) Check the box for " Add crank " and enter a " Crank length ." 3) After you press " OK ," the crank is added. If the box is not checked ( ), a crank has not been added. If " Add crank " is checked ( ) and you change it to to not checked ( ), the crank will be removed.
To remove a crank: 1) Begin with a machine hole callout that has a crank. 2) Uncheck the box for " Add crank ." 3) After you press " OK ," the crank is removed. Crank length: The length (in the primary dimension " Units " or other units ) from the symbol to the crank pivot point.
page 1 | contents | objects > hole symbols > | objects -- hole symbols | top
For when you edit one hole symbol and multiple hole symbols are in the drawing :
Hole Symbol _ of __ (not applicable to Add or multi-edit) : The number of the one hole symbol you are editing and the total count of all hole symbols in your current drawing. You can use the VCR buttons to select a different hole symbol and edit that hole symbol while still on this window. When a hole symbol on a shown layer is selected, it is displayed in green. The selected hole symbol must be on a shown layer for it to be shown.
VCR buttons (first-previous-next-last) for selecting a hole symbol to edit. |
Note: If you change one hole symbol, then select a different hole symbol number, the first hole symbol remains changed even if you press " Cancel " on this window.
page 1 | contents | objects > hole symbols > | objects -- hole symbols | top
"OK" (or the Enter key) closes this window and completes the Hole Sym Add or Hole Sym Edit or Hole Sym Edit (multiple) operation.
Defaults: When you press " OK ," the settings on this window -- except mixed entries -- become the default settings for the next hole symbol you Add during this session of the Drawing Editor . Even if all you do is double-click a hole symbol and press " OK " without making any changes on this window, this window's settings become the defaults for the next-added hole symbol.
"Cancel" (or the Esc key or the button) closes this window without saving any of the changes you have made. In the case where you selected only one hole symbol for editing but changed more than one hole symbol, " Cancel " only cancels the changes made to the hole symbol whose number is currently selected as the " Hole Symbol_ of __ ."
Defaults: The settings on this window do not become the defaults for new hole symbols if you press " Cancel " to close this window (unless you used " Hole Symbol_ of __ ").
Tip 1: If you used " Hole Symbol_ of __ " to edit more than one hole symbol, then Undo (after you have closed this window) does undo all changes made using this window.
Tip 2: If you double-click a hole symbol just to review it and don't want to set the defaults for to-be-added hole symbols, the best way to close this window is to press " Cancel. "
"Reset" undoes all changes made to the hole symbol whose number is currently selected as the " Hole Symbol _ of __ ." The window remains open.
page 1 | contents | objects > hole symbols > | objects -- hole symbols | top