Assembly New Command

Provides a tool for creating a new assembly or group of materials from scratch. This tool's behavior is similar, but not exactly the same, in Modeling and the Assembly Editor.

The usual reason to invoke New Assembly in Modeling is to start up the Assembly Editor so that you can build an assembly yourself by selecting materials from preselected members or by using options such as Add Material or Add Holes or Add Bolts or Add Welds or by using any of the material operations that are available on the material contextual page.

1 . Invoke Assembly New using one (1) of the following methods:

Method 1: Click the Assembly New icon, which is pictured above. The icon can be found on the Material page > Static components section.

Method 2: Assembly New can also be invoked using the Find Tool by searching the command name.

2 . The Assembly Editor opens. The view shown is a plan view. The ribbon that is loaded is the choice made to the Ultiamte Edition " Assembly editor " (or the Modeling Edition " Assembly editor "). Here are some of things you can do in the Assembly Editor :

  • Add Material . You don't have to select a member when you add the material. The assembly member is automatically selected as the member that material will be added to, thereby making those materials assembly materials.
  • You can perform operations such as Add Hole or Add Bolt or Add Weld . You can also Edit or Delete the material or apply any of the cut or fit operations found on the material contextual page window.
  • The view that is shown when the Assembly Editor opens is a plan view at a Reference Elevation of ' 0 ' with " Depth checking " turned off. You may want to switch to an elevation view if you plan to Add your assembly in an elevation view.
  • Be aware that, at this time, you have not yet given the assembly a name. If you Exit or Open or Save , you will be prompted to locate a reference point and give the assembly a name.
  • Locating a reference point establishes the view that will open with the assembly when you next Assembly Edit (from Modeling ) or Open (in the Assembly Editor ).

You may never have a need to use this tool in the Assembly Editor .

1 . In the Assembly Editor , invoke New Assembly on your Ribbon, click the New Assembly icon, which is pictured above.

2 . If you made changes to your current assembly since it was last opened, you will be prompted to save your changes.

Current assembly changed. Save first?
  

Alternative 1 : Press " No " to keep the assembly as it was when you originally opened it or last did a Save .

Alternative 2 : Press " Yes " if you want the Assembly Editor to prompt you to use Select Item(s) mode bindings to select the materials, bolts or welds that you want to incorporate into the assembly. You will also be prompted to locate a reference point. If have not yet given the assembly a name, you will now be prompted to give it a name. Go to step 3.

bindings

Alternative 3 : Press " Cancel " to stay in the Assembly Editor working on the assembly. Do not continue. This operation has ended.

3 . The Assembly Editor opens. The view shown is a plan view. The ribbon that is loaded is the choice made to the Ultimate Edition " Assembly editor " (or the Modeling Edition " Assembly editor "). Here are some of things you can do in the Assembly Editor :

  • Add Material . You don't have to select a member when you add the material. The assembly member is automatically selected as the member that material will be added to, thereby making those materials assembly materials.
  • You can perform operations such as Add Hole or Add Bolt or Add Weld . You can also Edit or Delete the material or apply any of the cut or fit operations found on the material contextual page window.
  • The view that is shown when the Assembly Editor opens is a plan view at a Reference Elevation of ' 0 ' with " Depth checking " turned off. You may want to switch to an elevation view if you plan to Add your assembly in an elevation view.
  • Be aware that, at this time, you have not yet given the assembly a name. If you Exit or Open or Save , you will be prompted to locate a reference point and give the assembly a name.
  • Locating a reference point establishes the view that will open with the assembly when you next Assembly Edit (from Modeling ) or Open (in the Assembly Editor ).
  • To create a new assembly from an existing assembly in the Assembly Editor , you can use Assembly Edit from Modeling to open the Assembly Editor , wherein you can make modifications to the assembly, then Save or Save As .