The Shear or Threaded Stud Material window

Edit (or review) shear or threaded stud material.
See on another page: Material Add Shear or Threaded Stud

"Stud type" sets whether the stud is a 'Shear stud' or 'Threaded stud'. A stud is fully defined by settings on this window and the points located in the model when the stud was added. Studs are not defined in the local shape file.

Copy, Paste, Save, Load buttons:

  • The position of these "form" buttons on the window tells you what settings they apply to. Click here for more information.
  • You can Copy ( ) the settings on this window, then Paste ( ) those settings to a different edit window of the same type.
  • Save ( ) saves a file to a global folder ( ) that is used by your current version of SDS2. Give the file a name that will help other users identify its purpose. Load ( ) replaces the settings on this window (except Piecemark) with the settings that are stored in the file that you select.
  • When editing multiple windows at the same time, Paste and Load replace mixed entries to a single field with a single entry. Copy and Save ignore fields with mixed entries, treating them as if they have no entry or do not exist.

------ General settings ------

Piecemark: Blank or any character string (up to 61 characters). This is the submaterial piecemark.

If this field is left 'blank', then when this material is generated (after you press "OK"), SDS2 piecemarking looks for materials in the current Job that are physically identical to this material and assigns to this material the same mark assigned to those materials. If no matching materials are found, the material is assigned a piecemark using the appropriate piecemark prefix listed in Home > Project Settings > Fabricator > Piecemarking > Member and Material Piecemarking > the "Prefixes" tab. Note that a different prefix may be applied depending on whether the "Stud type" is 'Shear stud' or 'Threaded stud'.

Any 'character string' that you enter must be unique. Validation does not let you enter a piecemark that has already been assigned to materials. A piecemark entered here only applies if the material you are adding is unique -- if the material is exactly the same as previously added materials, the new material gets the piecemark of those previously added materials. On the other hand, if you are editing a material, all materials that are exactly like the material are re-assigned the unique mark you enter when this material is generated (after you press "OK"). The piecemark you enter remains a system piecemark, which means that it may be changed if you later edit a material just like this one and give that material a different piecemark.

Tip: If you want to change a submaterial mark, you should use Rename Project Items in Utility Options. That way all references to the submaterial mark are changed throughout the your current Job, even in Drawing Editor drawings.

Note: A submaterial mark is not yet assigned when this window opens for an add material operation. A piecemark is shown when you Edit Material or Review 2D Items. For the current quantity of materials assigned this piecemark, see the "Current quantity" listed on this material's General Information window.

Report Writer: MemberMaterial.Material.MinorMark
Advanced Selection: MinorMark
Parametric module: MinorMark

Stud diameter: The rod diameter of the shear stud or threaded stud.

d = diameter

Also see: Changing the shear stud's diameter causes the "Weight of item" on the material's General Information window to be recalculated.

Report Writer: XXXXX.Diameter
Advanced Selection: Diameter
Parametric module: Diameter

Stud length: The distance between the two ends of the shear stud or threaded stud. The head is included in the length of a shear stud.

l = length

Note: Changing the length of a stud moves the head of the shear stud closer to or farther away from the shear stud's tip. When you Add a shear stud or threaded stud and left-click ( Locate ) at two different points, the " Stud length " that is entered automatically equals to the distance between those two points. If you do the same but left-click ( Locate ) at the same point twice, that point is the shear stud's tip, and a default value is entered as the " Stud length ."

Report Writer: XXXXX.Length
Advanced Selection: Length
Parametric module: Length

Stud type: Shear stud or Threaded stud.

'Shear stud' may be used to model non-threaded studs. A "Head diameter" and "Head thickness" may be specified for a shear stud. The prefix set for "Shear Stud" in Home > Project Settings > Fabricator > Piecemarking > Member and Material Piecemarking > the "Prefixes" tab is added to the "Description" on the Modeling material's General Information window and in the Drawing Editor's member bill of material. For example, a shear stud with a "Stud diameter" of '1/2' inch is automatically described as WS 1/2 when WS is the "Description" in Fabricator Setup.

'Threaded stud' may be used to model threaded rods. You can add threads to the stud by specifying a "Thread length". The prefix set for "Threaded Stud" in Member and Material Piecemarking > the "Prefixes" tab is added to the "Description" on the material's General Information window and in the Drawing Editor's member bill of material. For example, a threaded stud with a "Stud diameter" of '1/2' inch is automatically described as THD STUD 1/2 when THD STUD is the "Description" in Fabricator Setup.

Thread length: The distance from the right end of the material to where you want the threaded area to end. The right end is the end opposite to the origin reference point symbol that is shown at the beginning of a Rotate Material operation. The following illustration shows how Modeling represents the threaded area when the round bar is displayed in solid opaque form. This does not affect auto detailing. The "Stud type" must be 'Threaded stud' to get threads on the stud.

tl = thread length

Head diameter: The diameter of the shear stud's head. The "Stud type" must be 'Shear stud' to get a head on the stud.

hd = head diameter

Tip: Making this the same as the "Shear stud diameter" results in a shear stud without a head.

Report Writer: XXXXX.HeadDiameter
Advanced Selection: HeadDiameter
Parametric module: HeadDiameter

Head thickness: The distance between the top of the head of the shear stud and the lower lip of the head of the shear stud. The "Stud type" must be 'Shear stud' to get a head on the stud.

ht = head thickness

Tip: Enter a "Head thickness" of '0' if you want a shear stud without a head.

Report Writer: XXXXX.HeadThickness
Advanced Selection: HeadThickness
Parametric module: HeadThickness

Steel grade: A108 or A493 or etc. This is the grade of steel for the shear stud or threaded stud whose settings are defined on this window.

Setup: If the grade of steel you want is not shown in the list box ), you can use Home > Project Settings > Job > Material Grades > Shear and Threaded Stud Grades to add it to this list.

Tip: Changing "Steel grade" "Color" and "Surface finish" do not cause the material to be regenerated. This means that, if you change those settings only, material operations such as Cut on Plane may, optionally, be preserved.

Advanced Selection: MaterialGrade
Parametric module: MaterialGrade

Surface finish: None or Sandblasted or Red oxide or Yellow zinc or Gray oxide or Blued steel or Galvanized or Duplex Coating or Undefined 1 or Undefined 2 or Undefined 3 or Red oxide 2 or Any user added surface finish. This affects the colors of 'Solid ' members on erection views in the Drawing Editor . This also sets the color when "Output material color " is set to 'Surface finish ' for a VRML Export or a DWG/DXF Export . The "Color " ( not "Surface finish ") sets the color of this material in Modeling .

sand blasted red oxide yellow zinc user surface finish 1
gray oxide blued steel galvanized user surface finish 2

To assign a different surface finish, you can drop-down the current surface finish and select the one you want, or you can press the "file cabinet" browse button ( ) and double-click any surface finish that is on the list.

Auto or .

If this box is checked ( ), the material surface finish follows what is set on the member level.

If the box is not checked ( ), the material surface finish can be changed to whatever is available in the list of surface finishes. If the surface finish changes from what the member level has set, the auto checkbox will be unchecked automatically. When the auto check box is unchecked, the member edit window shows an information tag which notifies the user that an attached material is not following what was set on the member level.

Note 1: Submaterial piecemarks can be split apart by surface finish. All surface finishes that do not have the 'Break Marks Material' checked on can be applied to any like material with out the material splitting. If the 'Break Marks Material' is checked on then only like materials with that specific surface finish can have the same piecemark, and because the submaterial marks differ so would the member's piecemark.

Note 2:When exporting a KISS file using "model" as the "Data source " surface finish data on the materials are compiled into the KISS download as follows, with a few exceptions (G=galvanized, N= none or sandblasted, P= others). Those exceptions are:

  • If the box for "Finish" routing in KISS export setup is set to a user routing

  • If the user has adjusted the Abbreviation for any of the default provided surface finishes

  • If you are using a user added surface finish

In these cases you will get what is provided in either the User routing, or the abbreviation field. For other exports it will always provide the abbreviation in the 'surface finishes' settings page.

Tip 1: "Surface area" is reported on the General Information window -- and this can be used to estimate the amount of coating required and its cost.

Tip 2: Changing "Steel grade " "Color " and "Surface finish " do not cause the plate to be regenerated. This means that, if you change those settings only, material fit operations such as a Fit Exact may, optionally, be preserved.

Report Writer:MemberMaterial.Material.SurfaceFinish
Setup:Surface Finish Settings

Color: A predefined color or a Custom Color. This is the approximate color of the shear stud or the non-threaded surfaces of a threaded stud when it is displayed in one of the three solid forms.

The predefined colors are set up on the Predefined Colors window. The color swatch next to each predefined color on the list box ) shows you the color that the material will be when you look at it straight on in solid opaque form.

Select 'Custom Color' (last choice on the list) to launch your operating system's color picker and define any color you like.

Tip 1: Different colors may be assigned to materials that have the same submaterial piecemark, and changing a material's color does not trigger the material to be regenerated.

Tip 2: Changing "Steel grade" "Color" and "Surface finish" do not cause the material to be regenerated. This means that, if you change those settings only, material operations such as a Cut on Plane may, optionally, be preserved.

Report Writer: MemberMaterial.Material.MaterialColor3dRed
Report Writer: MemberMaterial.Material.MaterialColor3dGreen
Report Writer: MemberMaterial.Material.MaterialColor3dBlue

Special Buttons for Detailing this Material
(these do not appear for Add operations)
 
This button opens a window with a list of preset views . Each preset view that you select on this list is drawn on the submaterial detail when you Detail Submaterial . This button opens a list of views you can delete. If the material has only one view, you get a warning instead of a list of views since you cannot delete the current view.  This button does a Detail Submaterial on this material. Newly added views are drawn on the detail. Deleted views are not drawn.

" General Information " opens the General Information window, which provides additional information and settings that pertain to this material.

Tip: You can use the General Information window to change the material's " X ," " Y ," or " Z " global coordinates (and thus reposition the material within the 3D model).

Also: A " Properties " button at the bottom of the General Information window lets you Edit Properties for this material.

"Material Operations" opens the Material Operations window.

Tip: You can use the Material Operations window to delete or edit a stored material operation.

Note: Not all material operations are stored in the Material Operations window. Material Fit Exact, Material Fit Cope, Material Fit Notch, and Cut Layout are the only material operations that are stored here.

"OK" (or the Enter key) closes this window and applies the settings on it to the material(s).

Defaults: Even if you did not make any changes on this window, pressing " OK " causes many of the " General settings " on this window to be applied as the defaults for the next material of the same type that is added in your current session of Modeling .

If you opened this window to edit a single material ( single-edit ), the Change All Options & Warning List opens after you press the " OK " button. You can use that window to cancel your changes or, if other materials with the same submaterial piecemark exist, apply your changes to those other materials. Also, if a Cut On Plane or related cutting/bending/fit operation (that does not get stored in the Material Operations window) was previously done on this material, you are given the option to undo that operation.

If you opened this window to edit multiple materials ( multi-edit ), the Change All Options & Warning List does not open after you press the " OK " button. Also, if a Cut On Plane or related cutting/bending/fit operation (that does not get stored in the Material Operations window) was previously done on this material, you are not given the option to undo that operation.

"Cancel" (or the Esc key or the button) closes this window without saving any changes.

Possibilities: If you are adding a new material, " Cancel " brings you back to the work point location step ( step 2 ) in the add operation. For an edit material operation, " Cancel " ends the operation.

Tip: When you open this window to review information only -- and you do not want to set the defaults for the next-added rectangular plate -- the best way to close this window is to press " Cancel. "

"Reset" undoes all changes made to this window since you first opened it. The window remains open.

Note: The settings shown on this window when it first opens for the adding of a material are the settings of the last-added or last-edited material of the same type (unless you exit Modeling in the meantime).

"Clear" fills out this window with default settings when adding material. It is disabled during an Edit Material operation. These are the same defaults that are applied when the first new material is added during a session of Modeling in which no other material of the same type has been edited. For example, " Clear " automatically selects the default " Steel grade " and zeros out the all "Left/Right End Settings."