Status Display & Status Select

This sets the conditions used for Status Display and Status Select.

General status options

Detailing and processing

Approval and modeling

Fabrication status

Shipping and erection status

Member status

Group member status

Material status

Bolt status

Hole status

Weld status

Search

Connection cube status

Connection type

Connection auto loads

Concrete member

Concrete material

CMU material

Beam template

CMU template

Column template

Thickened slab template

Grade beam template

Continuous footing template

Rebar

Concrete cover surface

Conditions

(Delete Condition): removes a condition when there are other conditions in that priority, if there are no other conditions in that priority, then replaces that condition with a default condition.

(Add New Condition): Pressing this button adds a new condition. The condition is added to this priority and will be a default condition.

File widgets

File name : The name of a status display file is shown in a banner above the priorities and conditions that are stored in that file. For example, the file name might be default:

default

To delete a status display file from this window, right-click in the file tree (left panel) and choose Delete status. Delete status does not delete a file from your computer, but removes it from this window only.

(active) or (inactive): You can have multiple files loaded in this window. Each will have its file name displayed in a blue banner. One (1) of these files may be your active file ( ). All other files are inactive ( ). The active status display file is the file that controls the status display in your current view when you press the OK or Apply button. To make a different status file into your active file, click that file's button so that it turns into a button. This deactivates the formerly active status display file.

(others in gray) or (others as usual):

If is selected, members or materials that are not color coded or masked by status display will be displayed in gray.

If is selected, then members or materials that are not color coded or masked will be displayed in their usual colors.

(Save): Lets you save to a file the status information that is under a particular file name banner.

(Open): Lets you open a different file, which on this window will take the place of the file whose button you pressed is embedded in.

Priority widgets

Disable: or . You can have a status file that includes multiple priorities that you can easily turn on and off to suit your needs.

If this box is checked ( ), the priority is disabled ( grayed out ), conditions stored in the priority will not affect the display of members or materials.

If the box is not checked ( ), the priority is enabled and if the priority is part of the active status display file , conditions stored within that priority will affect the display of members and/or materials in your 3D model.

(Add New Priority): Creates a new priority that is an exact copy of this priority. You can modify the new priority to suit your purposes.

(Delete Priority): Removes a priority (and all conditions stored within that priority). If there is only one priority in a file, then pressing the button removes that priority and replaces it with a default priority.

/ (Move Up / Move Down) : The priority number changes as you move a priority up or down. Priority 1 is always the first priority applied from a status display file. Changing a priority's number (position) can affect status display. Where conditions in different priorities are true for particular members or materials, the conditions in the higher priority (lower number) are the conditions that control the display.

moves the priority your cursor is in up.

moves the priority your cursor is in down.

Display logic

or or etc. This determines how the stick members and solid members/materials that meet the conditions in the active status file are displayed in the 3D model. If Member and any are selected, members for which at least one of the conditions is true will be hidden (masked) if Masked is selected. If a color is selected, members for which at least one of the conditions is true are displayed in that color.

or If you uncheck ( ) the box next to the selected color, you can set a member's opacity instead of a color when the member style is solid.

Opacity lets you make solid members translucent. It applies only when Member is the item to be displayed with the selected opacity. Opacity does not apply to members in stick form. The opacity of members can be set with a slider or by typing a number between 0.1 and 1.0. An opacity of 0.1 makes the status display color nearly invisible, so that you can easily see through the color-coded item. An opacity of 1.0 makes the status display color entirely opaque.


applies the opacity entry (e.g., 0.5 ) to solid form items in the model that are displayed in the selected status display color.

turns opacity off. The opacity of a member's status display color depends on which solids display form the member is displayed in.

any or all or none : This is the display logic function.

Any will apply the color/mask if any of the conditions in the priority in which you are working in is true for a member/material in the model.

All will apply the color/mask only if all of the conditions in this priority in which you are working in is true for a member/material in the model.

None will apply the color/mask if none of the conditions in this priority in which you are working in is true for a member/material in the model.

Note: For a priority with only one condition, any and all will give the exact same results.

Member or Ends or Left or Right . The display item that is to be color coded or Masked.

Member results in the entire member being color coded, masked or etc. when the status condition is true for the left/right member end or true for the member as a whole. It should also be used for most bolt , weld , hole or material status conditions. Masked and the Opacity slider only apply to members.

Ends results in both ends of the member being color coded when the status condition is true for both ends of a member or true for the member as a whole. Only one end of the member is color coded if the condition is true for only that one end of the member.

Left results in the left end of the member being color coded when the status condition is true for the entire member or true for the left end of the member.

Right results in the right end of the member being color coded when the status condition is true for the entire member or true for the right end of the member.

Special cases: For a bolt , weld , hole or material status condition, selecting Member results in bolts or welds or holes or materials being color coded or etc. You may not get any results when you select Ends or Left or Right for such conditions. It is generally best to select Member when you want to color code bolts, welds, holes or material.

If User and Site Options > Modeling > Prompt to save status display after changes is on (checked), you are given the opportunity to save changes to each status display file that you changed on this window.

Members/materials in your current erection view (as well as in views you subsequently Open ) will now be color coded, isolated or masked per the conditions that are in each Priority that is defined in the active status display file .

The status display toggle will be set to on ( ), indicating that status display is active.

" Overlay " (when checked) displays one priority at a time. When you select a priority, either from the tree on the left or from inside the window itself, all other priorities collapse.

(or the Enter key) closes the Status Display window . The Status Display window will remember the status display file settings that were most recently entered until you exit Modeling.

(or the Esc key) closes this window.

The status display toggle will be set to off ( ), indicating that status display is inactive.

If this window was opened for Detail Erection Views , that operation will be cancelled.

automatically resets this window to those settings that were loaded when this window was opened.

can be used to save all of the status display files shown on this window to any folder you like. You can even create a new folder for the files.

If Status Display detects that you will overwrite a file of the same name and that file is different than the file shown on this window, you are prompted to overwrite or not.

By default, Save... accesses the conf_status folder, you are not limited to saving the file(s) into that folder.

adds one or more new status display file(s) to this window as follows:

1 . A selection dialog opens to the conf_status folder that is used by your current version of SDS2. You can browse to subfolders of that folder or to different folders at other locations on your network.

2 . Select one or more file(s) that you want to load.

3 . The file(s) you selected are added to the file(s) that were already shown on this window.

Also see: Delete Status Configuration (a utility function)

removes all status display files that are shown on this window and reloads the default status display file.

applies the active status display file's status settings to your current view in the 3D model, but does not close this window.

Since this window remains open after you press Apply, you can make changes to this window and press the Apply button again to see what effect your changes will have on the model.

provides a color-code key for the active status display file . The legend correlates which colors and priorities are assigned to which conditions. The legend window remains open even after you close the Status Display window. A Status Display Legend icon can be added to a toolbar in Modeling to give you this same functionality without your having to open this window.


The file name of the active status display file summarized in this legend is "Plate Thickness." Priority 1 colors plate material cyan. Priority 2 colors plate material orange. The OK button closes the legend.
  • Status Display check box can be used outside of this window to turn status display on or off ( or ).
  • Within a priority , all conditions are acted on by the same display logic . The following example has two conditions. Since all is selected, both conditions have to be true for a member in order for status display to color code that member.
  • This example of a status priority would, since all is selected, color code members that have both an auto standard connection and an end plate connection.
  • This priority would find two potentially overlapping situations:
    • Beams with an end plate on one end and an auto standard connection on the other.
    • Beams with auto standard end plates on either end or both ends.
  • If you were to change Member to Ends, only those beam ends with auto standard end plates would be color coded cyan.